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Final configuration
So after all of the updates and upgrades I performed, the 2009 Mac Pro now looks like this:
For girls under the age of 10 it really is entertaining. I'm going to give this a 9, not for its standing in the history of cinema, but for the simple fact that it made my three girls really, really happy - and it has good values without being prissy about it. The plot is appealing - a girl, Blair Willows, wins a lottery ticket to the Princess Charm School, and discovers her inner strength. Film barbie charm school sub indo.
- Early 2009 Mac Pro running macOS High Sierra
- 2 x 2.26GHz Quad-Core Intel Xeon 5500 series processors
- 12GB 1066MHz DDR3 ECC SDRAM
- 2x Radeon RX 580 8 GB GPUs
- 160GB SSD, 640GB sata HDD
Performance
Although I'll be showcasing some metrics here it is not intended as a scientific comparison between systems. In fact, I'll be using a variety of more modern hardware to compare the various workloads to the 2009 Mac Pro. Again, the purpose of this retro review is to see if the venerable 2009 Mac Pro still has it in this day and age if you were to have upgraded components over the years instead of buying a whole new system. Or perhaps if you like the idea of repurposing older hardware.
The three areas that I'll focus on are Transcoding HD video, rendering video in Final Cut Pro, and finally, VR and regular gaming.
Transcoding HD Video
For my transcoding comparison, I converted Star Trek VI: Undiscovered country from a Blu-ray dump I made a while ago. The starting file size is 22GB in size. I'm using the HandBrake Fast 1080p30 preset and I'm placing the 22GB file onto the desktop so each machine reads and writes to their respective SSDs.
I ran the 2009 Mac Pro against my current work computer, a 2014 Retina iMac with an i7 4970k 4 core 8 thread 4 GHz CPU and 16 GB of 1600 MHz DDR3 memory. I also had access to a 2017 iMac Pro with a 3.2 GHz Intel Xeon W 8 core 16 thread CPU and 32GB of 2666 MHz DDR4 RAM.
- 2009 Mac Pro transcode time: 42 minutes
- 2014 Retina iMac transcode time: 35 minutes
- 2017 iMac Pro transcode time: 16 minutes
The 2009 Mac Pro is not the fastest and yes it's 7 minutes slower than the 2014 iMac but it's far from being outclassed. In fact, I'd even deem it pretty good even if not considering it's age. This is also using the slowest available processors for the Mac Pro. An upgrade to the CPU and memory is looking more and more enticing rather than getting a completely new system. Expectedly, the 2017 iMac Pro is far ahead.
Final Cut Pro
Although we've seen that the 2009 Mac Pro can still keep up with more modern hardware when encoding using the CPU, can it feed the GPUs hardware encoding via OpenCL?
A 10-minute 1080p video was edited with transitions and other effects. The export of the edited video was encoded in h.264.
- 2009 Mac Pro with 2x RX 580 8GB GPUs: 9 minutes 45 seconds
- 2014 Retina iMac with M295x 4GB GPU: 1 minute 36 seconds
- 2017 iMac Pro with AMD VEGA 56 GPU: 1 minute 14 seconds
I can't be certain if I was pegging either or both GPUs on the Mac Pro during encoding using OpenCL.
If FCP is your thing, then as of this writing, the 2009 Mac Pro seems to fall flat. However, I'll keep on researching to see if I've set up everything so that the OpenCL capable GPUs are being properly utilized.
This being said, the 2009 Mac Pro not unusable for FCP by any means. If finances are a thing and upgrading to the latest and greatest is not an option then this will do your editing and rendering just fine. When doing actual editing pre-export, things such as the scrubbing, the adding of effects and transitions, importing files drawing clips, etc…I could detect no discernible difference in these aspects from any of the machines. And if we get the OpenCL issue ironed out, it'll likely be way superior to the 2014 iMac in this regard.
LuxMark OpenCL test
As a result of the poor FCP performance, I decided to test OpenCL capabilities using LuxMark to see if the system is actually using the GPUs.
- 2009 Mac Pro OpenCL GPU score: 5316
- 2017 iMac Pro OpenCL GPU score: 3600
- 2014 Retina iMac OpenCL GPU score: 1419
- 2009 Mac Pro OpenCL CPU+GPU score: 5982
- 2017 iMac Pro OpenCL CPU+GPU score: 4467
- 2014 Retina iMac OpenCL CPU+GPU score: 1862
Wow. The 2009 Mac Pro blows all of the competition away with its dual GPU setup. As you can see the two RX 580s in the 2009 Mac Pro have beastly OpenCL compute capabilities. Why FCP didn't take advantage of the GPUs is as of yet unknown. But if you use OpenCL, then the dual RX 580s in the 2009 Mac Pro have much better performance than the mobile GPU in the newer iMac or even the 'entry level' iMac Pro. The simple fact that I can upgrade the GPU in the Mac Pro makes the older machine the much better performer over time.
Gaming and VR
Being OS agnostic I've run some quick graphics benches on macOS and Windows 10 using a variety of hardware. This is not to be an apples to apples comparison but to give you an idea of how the 2009 Mac Pro with its updates compared to other more modern machines.
Mac graphics scores at 1080p
I'm not a big Mac gamer, but I wouldn't mind being one if the hardware is capable and the games exist. In any event, here are some synthetic results for the GPUs in a few macOS running systems. Please note that under macOS the tests did not utilize both RX 580 GPUs in the 2009 Mac Pro. List is from best to worst:
- 2017 iMac Pro with Radeon Pro Vega 56 8GB GPU Valley benchmark OpenGL: score 2444 FPS:58.4 avg/30.8 min/103.3max
- 2009 Mac Pro with 2x RX 580 8GB GPUs Valley benchmark OpenGL: score 1625 FPS:38.8 avg/16.9 min/62.5 max
- 2014 Retina iMac with M295x 4GB GPU Valley benchmark OpenGL: score 1085 FPS:25.9 avg/14.3 min/44.7 max
- 2017 iMac Pro with Radeon Pro Vega 56 8GB GPU Heaven benchmark OpenGL: score 1423 FPS 56.5 avg/10.8 min/115.2 max
- 2009 Mac Pro with 2x RX 580 8GB GPUs Heaven benchmark OpenGL: score 891 FPS 35.4 avg/7.8 min/76.0 max
- 2014 Retina iMac with M295x 4GB GPU Heaven benchmark OpenGL: score 512 FPS 20.4 avg/7.5 min/42.6 max
The Mac Pro outperforms the 2014 iMac. Had both GPUs been utilized during the graphics test under macOS then I'd also suspect that the 2009 Mac Pro would also have bested the brand new iMac Pro. These are not great numbers for any of the systems other than the 2017 iMac Pro having passible scores. However, most gaming is done using Windows with Crossfire support (both GPUs running in tandem to display 3D graphics) so I continued my gaming tests in Boot Camp.
Download adobe dreamweaver cs4. Products:Crack downloads search:Adobe Dreamweaver CS4 By Hamid - Crack For Fun keygen as well as crack have been already found and are ready for download below.Click 'Download only Crack and Keygen' button to get the original file or click any other button/link to view alternative download options. KEYGENS.PRO - Adobe Dreamweaver CS4 By Hamid - Crack For Fun keygen crack instant downloadAdobe Dreamweaver CS4 By Hamid - Crack For Fun crack keygenfrom crack and keygen archive onNew cracks and keygens every day!Page links for easy keygen and crack navigation:Use these letter links to locate any crak with serial number to unlock software using keygens and cracks!Adobe Dreamweaver CS4 By Hamid - Crack For Fun can be used for unlocking (cracking) too.Other crack links and helpful materials that may provide you information how to apply keygen/crack for Adobe Drea. All cracks and keygens are made by enthusiasts and professional reverse engineersIMPORTANT NOTICE: All staff like keygens and crack files are made by IT university students from USA, Russia, North Korea and other countries.All the files were checked by professors and were fully verified for compatibility with Windows OS, MAC OS and.nix systems like Linux and UnixSome background about the student who cracked Adobe Dreamweaver CS4 By Hamid - Crack For Fun application.
Windows graphics scores at 1080p
For this test I'll be comparing the 2009 Mac Pro to a completely Windows 10 only computer with some powerful specs. It has an Intel I7 6700k with 16GB of DD4 2133 RAM and a Nvidia FE GTX 1080ti. Graphically, the components in the 2009 Mac Pro (nor the graphics components in the iMac Pro) cannot come close to matching the performance of the Windows 10 system. Once again, this comparison is only to demonstrate how the 2009 Mac Pro performs relative to more modern systems.
- 2009 Mac Pro Valley benchmark Direct X 11 crossfire with 2x RX 580 8GB GPUs: score 2100 FPS:50.2 avg/20.0 min/84.0 max
Windows PC Valley benchmark Direct X 11 with GTX 1080 ti GPU: score 4788 FPS:114.4 avg/32.8 min/200.5 max
2009 Mac Pro Heaven benchmark Direct X 11 crossfire with 2x RX 580 8GB GPUs : score 2203 FPS:87.5 avg/14.2 min/169.9 max
Windows PC Heaven benchmark Direct X 11 with GTX 1080 ti: score 3564 FPS:141.5 avg/30.3 min/283.7 max
2009 Mac Pro Middle Earth Shadow of Mordor Direct X 11 crossfire RX 580 ultra preset 1080p: FPS:73.89 avg/33.55 min/122.03 max
- Windows PC Middle Earth Shadow of Mordor Direct X 11 GTX 1080ti ultra preset 1080p: FPS:188.00 avg/83.58 min/322.07 max
Now these results show some promise but there are some issues with the wildly ranging frame time minimums and maximums. This will lead to stutter in games. However, once again, it's not a complete dud by any means. Can you get a better gaming system? Of course. But if you have this machine and want to still game with it, it's quite capable. I'd even say it's pretty good. You can easily play games at 1080p on the 2009 Mac Pro if you can ignore the occasional hiccup.
VR gaming
I don't have any metrics when it comes to VR. VR games have a high bar when it comes to system requirements. Technically, the GPUs in our 2009 Mac Pro are slightly above the minimum needed for decent VR gaming. The CPUs are not considered capable enough.
That being said, I still tried my HTC Vive on the Mac Pro with Windows 10. Incredibly, the system was quite capable of running VR applications at their minimum requirements. A machine that was born nearly a decade ago (with a little bit of help from hardware I had at my disposal) still has the chops to run VR. Color me impressed.
For those of you who bought the Mac Pro in 2009 and are still using it for your main computing, I say kudos to you for buying a system that has such amazing value. The entry level iMac Pro costs around $5000. When the 2009 Mac Pro came out it cost around $3200. Add to that around $1000 for the GPUs I added to the system and we hit $4200. You could argue that the two machines are around the same price when factoring for inflation. Can someone who buys an iMac Pro today say that they'll be able to still hang with the latest revisions of the Pro line in 9 years time? Without the ability to upgrade components like we can in the 2009 Mac Pro, I sincerely doubt it.
And yes I say that it can hang with the latest and greatest systems. In some areas, like with OpenCL computation, we made it insanely fast. Much faster than an iMac and an iMac Pro. It some areas it plays in the ballpark like when transcoding videos. Others seem to show it's age like when exporting Final Cut Pro videos but it does not show it's age when using a FCP workflow like editing, transforming and scrubbing.
Is it the fastest all-round? No. Does it have the latest hardware ports and technologies? Nope. Can it make a good work/play station without the need to drop another 5 grand for the latest iteration? Definitely. If you happen upon a 2009 Mac Pro that's in working order for a decent price, snatch that baby up. You'll get a lot more out of it than you have to pay into it. So to answer the question 'Is a 2009 Mac Pro is still relevant in 2020?' You're damned right it is.
Do you have and old Mac that you still use on a daily basis? Is there a retro review you'd like to see on iMore? Tell us about it in the comments!
We may earn a commission for purchases using our links. Learn more.
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...">Results For 'mac Pro A1186'(03.05.2020)Final configuration
So after all of the updates and upgrades I performed, the 2009 Mac Pro now looks like this:
For girls under the age of 10 it really is entertaining. I'm going to give this a 9, not for its standing in the history of cinema, but for the simple fact that it made my three girls really, really happy - and it has good values without being prissy about it. The plot is appealing - a girl, Blair Willows, wins a lottery ticket to the Princess Charm School, and discovers her inner strength. Film barbie charm school sub indo.
- Early 2009 Mac Pro running macOS High Sierra
- 2 x 2.26GHz Quad-Core Intel Xeon 5500 series processors
- 12GB 1066MHz DDR3 ECC SDRAM
- 2x Radeon RX 580 8 GB GPUs
- 160GB SSD, 640GB sata HDD
Performance
Although I'll be showcasing some metrics here it is not intended as a scientific comparison between systems. In fact, I'll be using a variety of more modern hardware to compare the various workloads to the 2009 Mac Pro. Again, the purpose of this retro review is to see if the venerable 2009 Mac Pro still has it in this day and age if you were to have upgraded components over the years instead of buying a whole new system. Or perhaps if you like the idea of repurposing older hardware.
The three areas that I'll focus on are Transcoding HD video, rendering video in Final Cut Pro, and finally, VR and regular gaming.
Transcoding HD Video
For my transcoding comparison, I converted Star Trek VI: Undiscovered country from a Blu-ray dump I made a while ago. The starting file size is 22GB in size. I'm using the HandBrake Fast 1080p30 preset and I'm placing the 22GB file onto the desktop so each machine reads and writes to their respective SSDs.
I ran the 2009 Mac Pro against my current work computer, a 2014 Retina iMac with an i7 4970k 4 core 8 thread 4 GHz CPU and 16 GB of 1600 MHz DDR3 memory. I also had access to a 2017 iMac Pro with a 3.2 GHz Intel Xeon W 8 core 16 thread CPU and 32GB of 2666 MHz DDR4 RAM.
- 2009 Mac Pro transcode time: 42 minutes
- 2014 Retina iMac transcode time: 35 minutes
- 2017 iMac Pro transcode time: 16 minutes
The 2009 Mac Pro is not the fastest and yes it's 7 minutes slower than the 2014 iMac but it's far from being outclassed. In fact, I'd even deem it pretty good even if not considering it's age. This is also using the slowest available processors for the Mac Pro. An upgrade to the CPU and memory is looking more and more enticing rather than getting a completely new system. Expectedly, the 2017 iMac Pro is far ahead.
Final Cut Pro
Although we've seen that the 2009 Mac Pro can still keep up with more modern hardware when encoding using the CPU, can it feed the GPUs hardware encoding via OpenCL?
A 10-minute 1080p video was edited with transitions and other effects. The export of the edited video was encoded in h.264.
- 2009 Mac Pro with 2x RX 580 8GB GPUs: 9 minutes 45 seconds
- 2014 Retina iMac with M295x 4GB GPU: 1 minute 36 seconds
- 2017 iMac Pro with AMD VEGA 56 GPU: 1 minute 14 seconds
I can't be certain if I was pegging either or both GPUs on the Mac Pro during encoding using OpenCL.
If FCP is your thing, then as of this writing, the 2009 Mac Pro seems to fall flat. However, I'll keep on researching to see if I've set up everything so that the OpenCL capable GPUs are being properly utilized.
This being said, the 2009 Mac Pro not unusable for FCP by any means. If finances are a thing and upgrading to the latest and greatest is not an option then this will do your editing and rendering just fine. When doing actual editing pre-export, things such as the scrubbing, the adding of effects and transitions, importing files drawing clips, etc…I could detect no discernible difference in these aspects from any of the machines. And if we get the OpenCL issue ironed out, it'll likely be way superior to the 2014 iMac in this regard.
LuxMark OpenCL test
As a result of the poor FCP performance, I decided to test OpenCL capabilities using LuxMark to see if the system is actually using the GPUs.
- 2009 Mac Pro OpenCL GPU score: 5316
- 2017 iMac Pro OpenCL GPU score: 3600
- 2014 Retina iMac OpenCL GPU score: 1419
- 2009 Mac Pro OpenCL CPU+GPU score: 5982
- 2017 iMac Pro OpenCL CPU+GPU score: 4467
- 2014 Retina iMac OpenCL CPU+GPU score: 1862
Wow. The 2009 Mac Pro blows all of the competition away with its dual GPU setup. As you can see the two RX 580s in the 2009 Mac Pro have beastly OpenCL compute capabilities. Why FCP didn't take advantage of the GPUs is as of yet unknown. But if you use OpenCL, then the dual RX 580s in the 2009 Mac Pro have much better performance than the mobile GPU in the newer iMac or even the 'entry level' iMac Pro. The simple fact that I can upgrade the GPU in the Mac Pro makes the older machine the much better performer over time.
Gaming and VR
Being OS agnostic I've run some quick graphics benches on macOS and Windows 10 using a variety of hardware. This is not to be an apples to apples comparison but to give you an idea of how the 2009 Mac Pro with its updates compared to other more modern machines.
Mac graphics scores at 1080p
I'm not a big Mac gamer, but I wouldn't mind being one if the hardware is capable and the games exist. In any event, here are some synthetic results for the GPUs in a few macOS running systems. Please note that under macOS the tests did not utilize both RX 580 GPUs in the 2009 Mac Pro. List is from best to worst:
- 2017 iMac Pro with Radeon Pro Vega 56 8GB GPU Valley benchmark OpenGL: score 2444 FPS:58.4 avg/30.8 min/103.3max
- 2009 Mac Pro with 2x RX 580 8GB GPUs Valley benchmark OpenGL: score 1625 FPS:38.8 avg/16.9 min/62.5 max
- 2014 Retina iMac with M295x 4GB GPU Valley benchmark OpenGL: score 1085 FPS:25.9 avg/14.3 min/44.7 max
- 2017 iMac Pro with Radeon Pro Vega 56 8GB GPU Heaven benchmark OpenGL: score 1423 FPS 56.5 avg/10.8 min/115.2 max
- 2009 Mac Pro with 2x RX 580 8GB GPUs Heaven benchmark OpenGL: score 891 FPS 35.4 avg/7.8 min/76.0 max
- 2014 Retina iMac with M295x 4GB GPU Heaven benchmark OpenGL: score 512 FPS 20.4 avg/7.5 min/42.6 max
The Mac Pro outperforms the 2014 iMac. Had both GPUs been utilized during the graphics test under macOS then I'd also suspect that the 2009 Mac Pro would also have bested the brand new iMac Pro. These are not great numbers for any of the systems other than the 2017 iMac Pro having passible scores. However, most gaming is done using Windows with Crossfire support (both GPUs running in tandem to display 3D graphics) so I continued my gaming tests in Boot Camp.
Download adobe dreamweaver cs4. Products:Crack downloads search:Adobe Dreamweaver CS4 By Hamid - Crack For Fun keygen as well as crack have been already found and are ready for download below.Click 'Download only Crack and Keygen' button to get the original file or click any other button/link to view alternative download options. KEYGENS.PRO - Adobe Dreamweaver CS4 By Hamid - Crack For Fun keygen crack instant downloadAdobe Dreamweaver CS4 By Hamid - Crack For Fun crack keygenfrom crack and keygen archive onNew cracks and keygens every day!Page links for easy keygen and crack navigation:Use these letter links to locate any crak with serial number to unlock software using keygens and cracks!Adobe Dreamweaver CS4 By Hamid - Crack For Fun can be used for unlocking (cracking) too.Other crack links and helpful materials that may provide you information how to apply keygen/crack for Adobe Drea. All cracks and keygens are made by enthusiasts and professional reverse engineersIMPORTANT NOTICE: All staff like keygens and crack files are made by IT university students from USA, Russia, North Korea and other countries.All the files were checked by professors and were fully verified for compatibility with Windows OS, MAC OS and.nix systems like Linux and UnixSome background about the student who cracked Adobe Dreamweaver CS4 By Hamid - Crack For Fun application.
Windows graphics scores at 1080p
For this test I'll be comparing the 2009 Mac Pro to a completely Windows 10 only computer with some powerful specs. It has an Intel I7 6700k with 16GB of DD4 2133 RAM and a Nvidia FE GTX 1080ti. Graphically, the components in the 2009 Mac Pro (nor the graphics components in the iMac Pro) cannot come close to matching the performance of the Windows 10 system. Once again, this comparison is only to demonstrate how the 2009 Mac Pro performs relative to more modern systems.
- 2009 Mac Pro Valley benchmark Direct X 11 crossfire with 2x RX 580 8GB GPUs: score 2100 FPS:50.2 avg/20.0 min/84.0 max
Windows PC Valley benchmark Direct X 11 with GTX 1080 ti GPU: score 4788 FPS:114.4 avg/32.8 min/200.5 max
2009 Mac Pro Heaven benchmark Direct X 11 crossfire with 2x RX 580 8GB GPUs : score 2203 FPS:87.5 avg/14.2 min/169.9 max
Windows PC Heaven benchmark Direct X 11 with GTX 1080 ti: score 3564 FPS:141.5 avg/30.3 min/283.7 max
2009 Mac Pro Middle Earth Shadow of Mordor Direct X 11 crossfire RX 580 ultra preset 1080p: FPS:73.89 avg/33.55 min/122.03 max
- Windows PC Middle Earth Shadow of Mordor Direct X 11 GTX 1080ti ultra preset 1080p: FPS:188.00 avg/83.58 min/322.07 max
Now these results show some promise but there are some issues with the wildly ranging frame time minimums and maximums. This will lead to stutter in games. However, once again, it's not a complete dud by any means. Can you get a better gaming system? Of course. But if you have this machine and want to still game with it, it's quite capable. I'd even say it's pretty good. You can easily play games at 1080p on the 2009 Mac Pro if you can ignore the occasional hiccup.
VR gaming
I don't have any metrics when it comes to VR. VR games have a high bar when it comes to system requirements. Technically, the GPUs in our 2009 Mac Pro are slightly above the minimum needed for decent VR gaming. The CPUs are not considered capable enough.
That being said, I still tried my HTC Vive on the Mac Pro with Windows 10. Incredibly, the system was quite capable of running VR applications at their minimum requirements. A machine that was born nearly a decade ago (with a little bit of help from hardware I had at my disposal) still has the chops to run VR. Color me impressed.
For those of you who bought the Mac Pro in 2009 and are still using it for your main computing, I say kudos to you for buying a system that has such amazing value. The entry level iMac Pro costs around $5000. When the 2009 Mac Pro came out it cost around $3200. Add to that around $1000 for the GPUs I added to the system and we hit $4200. You could argue that the two machines are around the same price when factoring for inflation. Can someone who buys an iMac Pro today say that they'll be able to still hang with the latest revisions of the Pro line in 9 years time? Without the ability to upgrade components like we can in the 2009 Mac Pro, I sincerely doubt it.
And yes I say that it can hang with the latest and greatest systems. In some areas, like with OpenCL computation, we made it insanely fast. Much faster than an iMac and an iMac Pro. It some areas it plays in the ballpark like when transcoding videos. Others seem to show it's age like when exporting Final Cut Pro videos but it does not show it's age when using a FCP workflow like editing, transforming and scrubbing.
Is it the fastest all-round? No. Does it have the latest hardware ports and technologies? Nope. Can it make a good work/play station without the need to drop another 5 grand for the latest iteration? Definitely. If you happen upon a 2009 Mac Pro that's in working order for a decent price, snatch that baby up. You'll get a lot more out of it than you have to pay into it. So to answer the question 'Is a 2009 Mac Pro is still relevant in 2020?' You're damned right it is.
Do you have and old Mac that you still use on a daily basis? Is there a retro review you'd like to see on iMore? Tell us about it in the comments!
We may earn a commission for purchases using our links. Learn more.
A good citizenOh Bother helps you avoid interrupting someone while you work from home
Now that we're all working from home it's way too easy to interrupt someone while they're busy. This app hopes to make that easier to avoid.
...">Results For 'mac Pro A1186'(03.05.2020)